A 4th Edition D&D® adventure for characters of levels 4-6 Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth of Lost Souls. In recent years, this vast labyrinth has become a living dungeon where trade between the surface and subterranean worlds is possible. However, beyond the well-lit halls where prospectors, merchants, and traders convene lies a darker world where adventurers battle monsters and fiendish beings perform secret rituals for their dark masters. . . H2 Thunderspire Labyrinth is a D&D adventure designed for heroic-tier characters of levels 4-6. This product includes an adventure booklet for the Dungeon Master, a player's booklet containing new character options and campaign information, and a full-color poster map, all contained in a handy folder. H2 Thunderspire Labyrinth is the second adventure in a three-part series that began with H1 Keep on the Shadowfell and concludes with H3 Pyramid of Shadows. It can also be played as a stand-alone adventure.
Customer Reviews:
Avg. Customer Rating: 3.5 / 5.0
A lot of fun:
Taking a group through this module now and we are having a lot of fun. There are several NPCs and unique locations that allow the DM to create a very exciting and dynamic campaign setting just from the materials provided. Its a lot of fun, the materials are high quality and provides a good fix of role playing and combat. Great stuff and my group is really starting to enjoy 4th edition.
decent but could be better:
the adventure is decent for a few encounters but since it has no linear continuity i was constantly check around for stats and monsters for encounters. also the map for the dungeons were awful and small since they cut each dungeon up and cut it down to fit all on one page.
Strong hub for multiple adventures:
Module is pretty excellent. But not for beginner GMs. Module is written with just enough personality so that the GM and players have a good feel for the mountain and its inhabitants. There are great leads throughout the module that can lead to a lot of other self-written adventures and this is just to include the mountain. Below it you can lead the players to the Underdark and that's a whole other campaign. But overall I though this was excellent and can be scaled easily as players get stronger. So great... more info
Save you $25:
I ran this adventure for my group of six regular players as I was swamped with work. To me, the $25 would have been a lot better spent elsewhere. I felt this module was very heavy on tricks and traps, something my group generally dislikes. It grinds play to halt for perception and thievery checks. Good:
- Some pre-generated maps - not as many as I had hoped for or ones that will be useable in many other campaigns, but it did have them
- Some nice pictures that added to the atmosphere... more info