Dark perils and great deeds await! Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure; a land of a thousand stories shaped by the deeds of adventurers the likes of which Faerûn has never seen before. This book includes everything a Dungeon Master needs to run a D&D campaign in the Forgotten Realms setting, as well as elements that DMs can incorporate into their own D&D campaigns. The book provides background information on the lands of Faerûn, a fully detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play non-player characters, and a full-color poster map of Faerûn.
Customer Reviews:
Avg. Customer Rating: 2.5 / 5.0
An overview of the realms.:
The new Forgotten Realms 4th Edition Setting Book updates the game world for a new generation. It has some interesting changes and additions. However, commpared to the 3rd edition book, it maybe only contains half or less of material. It seems that WotC has made an editorial change in the type of content in their books. The core setting books for 4th E., FR, Manual of the Planes, etc, focus more on style and game setting than background material or specific information. Another way of putting it is... more info
Just really not good:
Anyone that opened the 3rd edition Forgotten Realms sourcebook, and the 4th edition Forgotten Realms sourcebook understands the vast difference in quality. Vast. Difference. In quality.
great update for an old setting:
there's not much to say about this that hasn't already been said. i think this book got a bad rap from all the hardcore realms nerds out there who were unwilling to see their favorite setting change. it seems that the forgotten realms, being one of the oldest settings in d&d and one deeply tied to the games' roots, had to make considerable changes to its lore than the more recent settings, such as eberron. the developers had a wealth of issues to face when developing the 4th edition realms, most... more info
Should be called "How to destroy Forgotten Realms":
I purchased "The Ghost King" not realizing the travestys that were occuring in Forgotten Realms. It looks like the DM whose only job is to kill players has taken over Forgotten Realms. Well I decided to start reading this book to find out what the hell is going on. Its just another Magic is dying story arc. All the lore I have fallen in love with, the balances put in place in the world, interesting larger then life characters. GONE..... I couldn't finish the book I was so emotionally sad. DND 4.0 has killed... more info